Basics of FreeBASIC

Priskribo de la ĉi-paĝa enhavo

Konverto de malnovaj BASIC-programoj al FreeBASIC por lerni la fundamentojn de ĉi-tiu lingvo.

Etikedoj:

3D Plot

/'
3D Plot

Original version in BASIC:
    Creative Computing (Morristown, New Jersey, USA), ca. 1980.

This version in FreeBASIC:
    Copyright (c) 2024, Marcos Cruz (programandala.net)
    SPDX-License-Identifier: Fair

Written on 2024-11-20.

Last modified: 20241120T2343+0100.
'/

sub print_credits()
    print !"3D Plot\n"
    print "Original version in BASIC:"
    print !"    Creative computing (Morristown, New Jersey, USA), ca. 1980.\n"
    print "This version in FreeBASIC:"
    print "    Copyright (c) 2024, Marcos Cruz (programandala.net)"
    print !"    SPDX-License-Identifier: Fair\n"
    print "Press any key to start the program. ";
    sleep
end sub

function a(z as single) as single
    return 30 * exp(-z * z / 100)
end function

function repeat(s as string, n as integer) as string

    ' source: https://rosettacode.org/wiki/Repeat_a_string#FreeBASIC

    if n < 1 then return ""
    if n = 1 then return s

    var size = len(s)
    if size = 0 then return s ' empty string
    if size = 1 then return string(n, s[0]) ' repeated single character
    var buffer = space(size * n) ' create buffer for size > 1
    for i as integer = 0 to n - 1
        for j as integer = 0 to size - 1
            buffer[i * size + j] = s[j]
        next j
    next i
    return buffer

end function

sub do_draw()

    const size as integer = 56
    dim x as single
    dim l as integer
    dim l1 as integer
    dim y as single
    dim y1 as integer
    dim z as single

    for x = -30 to 30 step 1.5
        dim row as string = repeat(" ", size)
        l = 0
        y1 = 5 * int(sqr(900 - x * x) / 5)
        for y = y1 to -y1 step -5
            z = int((25 + a(sqr(x * x + y * y)) - .7 * y))
            if z > l then
                l = z
                row = mid(row, 1, z) + "*" + mid(row, z+2)
            end if
        next
        print row
    next

end sub

cls
print_credits()
cls
do_draw()

' vim: filetype=freebasic

Bagels

/'
Bagels

Original version in BASIC:
    D. Resek, P. Rowe, 1978.
    Creative Computing (Morristown, New Jersey, USA), 1978.

This version in FreeBASIC:
    Copyright (c) 2025, Marcos Cruz (programandala.net)
    SPDX-License-Identifier: Fair

Written on 2025-05-09.

Last modified: 20250509T1728+0200.
'/

sub press_enter(prompt as string)
    print prompt;
    sleep
    do while inkey <> ""
    loop
end sub

sub print_credits()
    cls
    print "Bagels"
    print !"Number guessing game\n"
    print "Original source unknown but suspected to be:"
    print !"    Lawrence Hall of Science, U.C. Berkely.\n"
    print "Original version in BASIC:"
    print "    D. Resek, P. Rowe, 1978."
    print !"    Creative computing (Morristown, New Jersey, USA), 1978.\n"
    print "This version in FreeBASIC:"
    print "    Copyright (c) 2025, Marcos Cruz (programandala.net)"
    print !"    SPDX-License-Identifier: Fair\n"
    press_enter("Press Enter to read the instructions. ")
end sub

sub print_instructions()
    cls
    print "Bagels"
    print !"Number guessing game\n"
    print "I am thinking of a three-digit number that has no two digits the same."
    print !"Try to guess it and I will give you clues as follows:\n"
    print "   PICO   - one digit correct but in the wrong position"
    print "   FERMI  - one digit correct and in the right position"
    print "   BAGELS - no digits correct"
    press_enter(!"\nPress Enter to start. ")
end sub

const NUMBER_OF_DIGITS = 3
const FIRST_DIGIT_INDEX = 0
const LAST_DIGIT_INDEX = NUMBER_OF_DIGITS - 1

sub fill_with_random_digits(d() as integer)
    for i as integer = lbound(d) to ubound(d)
        do while true
            d(i) = int(rnd * 10)
            for j as integer = 0 to i - 1
                if i <> j and d(i) = d(j) then
                    goto choose_again
                end if
            next
            exit do
            choose_again:
        loop
    next
end sub

' Return `true` if any of the given numbers is repeated; otherwise return
' `false`.
'
function is_any_repeated(n() as integer) as boolean
    for i0 as integer = lbound(n) to ubound(n)
        for i1 as integer = i0 + 1 to ubound(n)
            if n(i0) = n(i1) then
                return true
            end if
        next
    next
    return false
end function

' Print the given prompt and update the given array with a three-digit number
' from the user.
'
sub get_input(prompt as string, user_digit() as integer)

    ' XXX TODO Create a local array, appending every digit after checking the contents,
    ' making `is_any_repeated` unnecessary.
    do while true
        get_loop:
        dim user_input as string
        print prompt;
        line input user_input
        if len(user_input) <> NUMBER_OF_DIGITS then
            print "Remember it's a " & NUMBER_OF_DIGITS & "-digit number."
            goto get_loop
        end if
        for i as integer = 1 to len(user_input)
            dim digit as string = mid(user_input, i, 1)
            if instr("0123456789", digit) > 0 then
                user_digit(i - 1) = valint(digit)
            else
                print "What?"
                goto get_loop
            end if
        next
        if is_any_repeated(user_digit()) then
            print "Remember my number has no two digits the same."
        else
            exit do
        end if
    loop

end sub

' Return `true` if the given string is "yes" or a synonym.
'
function is_yes(s as string) as boolean
    select case lcase(s)
        case "ok", "y", "yeah", "yes"
            return true
        case else
            return false
    end select
end function

' Return `true` if the given string is "no" or a synonym.
'
function is_no(s as string) as boolean
    select case lcase(s)
        case "n", "no", "nope"
            return true
        case else
            return false
    end select
end function

' Print the given prompt, wait until the user enters a valid yes/no string,
' and return `true` for "yes" or `false` for "no".
'
function yes(prompt as string) as boolean
    do while true
        dim answer as string
        line input prompt, answer
        if is_yes(answer) then
            return true
        end if
        if is_no(answer) then
            return false
        end if
    loop
end function

' Init and run the game loop.
'
sub play()
    randomize
    const TRIES = 20
    var score = 0
    dim fermi as integer ' counter
    dim pico as integer ' counter
    dim user_number(FIRST_DIGIT_INDEX to LAST_DIGIT_INDEX) as integer
    do while true
        cls
        dim computer_number(FIRST_DIGIT_INDEX to LAST_DIGIT_INDEX) as integer
        fill_with_random_digits(computer_number())
        print "O.K.  I have a number in mind."
        for guess as integer = 1 to TRIES

            ' XXX TMP
            /'
            print "My number: "
            for i as integer = FIRST_DIGIT_INDEX to LAST_DIGIT_INDEX
                print computer_number(i);
            next
            print
            '/

            get_input("Guess #" & guess & ": ", user_number())
            fermi = 0
            pico = 0
            for i as integer = FIRST_DIGIT_INDEX to LAST_DIGIT_INDEX
                for j as integer = FIRST_DIGIT_INDEX to LAST_DIGIT_INDEX
                    if user_number(i) = computer_number(j) then
                        if i = j then
                            fermi += 1
                        else
                            pico += 1
                        end if
                    end if
                next
            next
            if pico + fermi = 0 then
                print "BAGELS"
            else
                for i as integer = 1 to pico
                    print "PICO ";
                next
                for i as integer = 1 to fermi
                    print "FERMI ";
                next
                print
            end if
            if fermi = NUMBER_OF_DIGITS then
                exit for
            end if
        next
        if fermi = NUMBER_OF_DIGITS then
            print "You got it!!!"
            score += 1
        else
            print "Oh well."
            print "That's " & TRIES & " guesses.  My number was "
            for i as integer = FIRST_DIGIT_INDEX to LAST_DIGIT_INDEX
                print computer_number(i);
            next
            print "."
        end if
        if not yes("Play again? ") then
            exit do
        end if
    loop
    if score <> 0 then
        print "A " & score & "-point bagels, buff!!"
    end if
    print "Hope you had fun.  Bye."
end sub

print_credits()
print_instructions()
play()

' vim: filetype=freebasic

Bunny

/'

Bunny

Original version in BASIC:
    Creative Computing (Morristown, New Jersey, USA), 1978.

This version in FreeBASIC:
    Copyright (c) 2024, Marcos Cruz (programandala.net)
    SPDX-License-Identifier: Fair

Written on 2024-11-21.

Last modified: 20250505T2350+0200.

'/

sub print_credits()

    dim void as string

    print !"Bunny\n"
    print "Original version in BASIC:"
    print !"    Creative Computing (Morristown, New Jersey, USA), 1978.\n"
    print "This version in FreeBASIC:"
    print "    Copyright (c) 2024, Marcos Cruz (programandala.net)"
    print !"    SPDX-License-Identifier: Fair\n"

    input "Press Enter to start the program. ", void

end sub

sub do_draw()

    const EOL as integer = -1 ' end of line identifier
    const picture_data_count as integer = 226

    const letters as integer = 5
    dim letter(1 to letters) as string = {"B", "U", "N", "N", "Y"}

    dim picture_data(picture_data_count) as integer = { _
        1, 2, EOL, 0, 2, 45, 50, EOL, 0, 5, 43, 52, EOL, 0, 7, 41, 52, EOL, _
        1, 9, 37, 50, EOL, 2, 11, 36, 50, EOL, 3, 13, 34, 49, EOL, 4, 14, _
        32, 48, EOL, 5, 15, 31, 47, EOL, 6, 16, 30, 45, EOL, 7, 17, 29, 44, _
        EOL, 8, 19, 28, 43, EOL, 9, 20, 27, 41, EOL, 10, 21, 26, 40, EOL, _
        11, 22, 25, 38, EOL, 12, 22, 24, 36, EOL, 13, 34, EOL, 14, 33, EOL, _
        15, 31, EOL, 17, 29, EOL, 18, 27, EOL, 19, 26, EOL, 16, 28, EOL, _
        13, 30, EOL, 11, 31, EOL, 10, 32, EOL, 8, 33, EOL, 7, 34, EOL, 6, _
        13, 16, 34, EOL, 5, 12, 16, 35, EOL, 4, 12, 16, 35, EOL, 3, 12, 15, _
        35, EOL, 2, 35, EOL, 1, 35, EOL, 2, 34, EOL, 3, 34, EOL, 4, 33, _
        EOL, 6, 33, EOL, 10, 32, 34, 34, EOL, 14, 17, 19, 25, 28, 31, 35, _
        35, EOL, 15, 19, 23, 30, 36, 36, EOL, 14, 18, 21, 21, 24, 30, 37, 37, _
        EOL, 13, 18, 23, 29, 33, 38, EOL, 12, 29, 31, 33, EOL, 11, 13, 17, _
        17, 19, 19, 22, 22, 24, 31, EOL, 10, 11, 17, 18, 22, 22, 24, 24, 29, _
        29, EOL, 22, 23, 26, 29, EOL, 27, 29, EOL, 28, 29, EOL }

    const line_buffer_size as integer = 53
    dim line_buffer(1 to line_buffer_size) as string

    for i as integer = 1 to line_buffer_size
        line_buffer(i) = " "
    next

    dim picture_data_index as integer = 0
    do while picture_data_index <= picture_data_count
        var first_column = picture_data(picture_data_index)
        picture_data_index += 1
        if first_column = EOL then
            for i as integer = 1 to line_buffer_size
                print line_buffer(i);
                line_buffer(i) = " "
            next
            print
        else
            var last_column = picture_data(picture_data_index)
            picture_data_index += 1
            for column as integer = first_column to last_column
                line_buffer(column + 1) = letter(column mod letters + 1)
            next
        end if
    loop

end sub

cls
print_credits()
cls
do_draw()

' vim: filetype=freebasic

Diamond

/'
Diamond

Original version in BASIC:
    Example included in Vintage BASIC 1.0.3.
    http://www.vintage-basic.net

This version in FreeBASIC:
    Copyright (c) 2024, Marcos Cruz (programandala.net)
    SPDX-License-Identifier: Fair

Written on 2024-11-20.

Last modified: 20241120T1840+0100.
'/

const lines as integer = 17

dim i as integer = 0
dim j as integer = 0

for i = 1 to lines / 2 + .5
    for j = 1 to (lines + 1) / 2 - i + 1
        print " ";
    next
    for j = 1 to i * 2 - 1
        print "*";
    next
    print
next

for i = 1 to lines / 2
    for j = 1 to i + 1
        print " ";
    next
    for j = 1 to ((lines + 1) / 2 - i) * 2 - 1
        print "*";
    next
    print
next

' vim: filetype=freebasic

Poetry

' Poetry
'
' Original version in BASIC:
'     Unknown author.
'     Modified and reworked by Jim Bailey, Peggy Ewing, and Dave Ahl at DEC.
'     Published in "BASIC Computer Games", Creative Computing (Morristown, New Jersey, USA), 1978.
'     https://archive.org/details/Basic_Computer_Games_Microcomputer_Edition_1978_Creative_Computing
'     https://github.com/chaosotter/basic-games/tree/master/games/BASIC%20Computer%20Games/Poetry
'     http://vintage-basic.net/games.html
'
' This improved remake in FreeBASIC:
'     Copyright (c) 2025, Marcos Cruz (programandala.net)
'     SPDX-License-Identifier: Fair
'
' Written on 2025-05-02.
'
' Last modified: 20250503T1904+0200.

' ==============================================================

const DEFAULT_INK = 7 ' white
const INPUT_INK = 10 ' bright green
const TITLE_INK = 12 ' bright red

const MAX_PHRASES_AND_VERSES = 20

sub print_colored(s as string, c as integer)
    color(c)
    print s;
    color(DEFAULT_INK)
end sub

function input_string(prompt as string = "") as string
    dim s as string
    print_colored(prompt, INPUT_INK)
    line input s
    return s
end function

sub print_credits()
    print_colored(!"Poetry\n\n", TITLE_INK)
    print "Original version in BASIC:"
    print "    Unknown author."
    print !"    Published in \"BASIC Computer Games\","
    print !"    Creative Computing (Morristown, New Jersey, USA), 1978.\n"
    print "This improved remake in Julia:"
    print "    Copyright (c) 2024, Marcos Cruz (programandala.net)"
    print "    SPDX-License-Identifier: Fair"
end sub

function is_even(n as integer) as boolean
    return (n mod 2) = 0
end function

sub play()

    dim action as integer = 0
    dim phrase as integer = 0
    dim phrases_and_verses as integer = 0
    dim verse_chunks as integer = 0

    do while TRUE ' verse loop

        dim manage_the_verse_continuation as integer = TRUE
        dim maybe_add_comma as integer = TRUE

        select case action
        case 0, 1
            select case phrase
            case 0
                 print "MIDNIGHT DREARY";
            case 1
                 print "FIERY EYES";
            case 2
                 print "BIRD OR FIEND";
            case 3
                 print "THING OF EVIL";
            case 4
                 print "PROPHET";
            end select
        case 2
            select case phrase
            case 0
                 print "BEGUILING ME";
                 verse_chunks = 2
            case 1
                 print "THRILLED ME";
            case 2
                 print "STILL SITTING…";
                 maybe_add_comma = FALSE
            case 3
                 print "NEVER FLITTING";
                 verse_chunks = 2
            case 4
                 print "BURNED";
            end select
        case 3
            select case phrase
            case 0
                 print "AND MY SOUL";
            case 1
                 print "DARKNESS THERE";
            case 2
                print "SHALL BE LIFTED";
            case 3
                print "QUOTH THE RAVEN";
            case 4 and verse_chunks <> 0
                print "SIGN OF PARTING";
            end select
        case 4
            select case phrase
            case 0
                 print "NOTHING MORE";
            case 1
                 print "YET AGAIN";
            case 2
                 print "SLOWLY CREEPING";
            case 3
                 print "…EVERMORE";
            case 4
                 print "NEVERMORE";
            end select
        case 5
            action = 0
            print
            if phrases_and_verses > MAX_PHRASES_AND_VERSES then
                print
                verse_chunks = 0
                phrases_and_verses = 0
                action = 2
                continue do
            else
                manage_the_verse_continuation = FALSE
            end if
        end select

        if manage_the_verse_continuation then

            sleep(250) ' ms

            if maybe_add_comma and not (verse_chunks = 0 or rnd > 0.19) then
                print ",";
                verse_chunks = 2
            end if

            if rnd > 0.65 then
                print
                verse_chunks = 0
            else
                print " ";
                verse_chunks += 1
            end if

        end if

        action += 1
        phrase = int(rnd * 5)
        phrases_and_verses += 1

        if not (verse_chunks > 0 or is_even(action)) then
            print "     ";
        end if

    loop ' verse loop

end sub

cls
print_credits()
input_string(!"\nPress the Enter key to start. ")
cls
play()

' vim: filetype=freebasic

Russian Roulette

/'
Russian Roulette

Original version in BASIC:
  Creative Computing (Morristown, New Jersey, USA), ca. 1980.

This version in FreeBASIC:
  Copyright (c) 2024, Marcos Cruz (programandala.net)
  SPDX-License-Identifier: Fair

Written in 2024-11-20/21.

Last modified: 20250505T2350+0200.
'/

sub press_enter_to_start()

    dim void as string
    input "Press Enter to start. ", void

end sub

sub print_credits()

    print !"Russian Roulette\n"
    print "Original version in BASIC:"
    print !"    Creative Computing (Morristown, New Jersey, USA), ca. 1980\n"
    print "This version in FreeBASIC:"
    print "    Copyright (c) 2024, Marcos Cruz (programandala.net)"
    print !"    SPDX-License-Identifier: Fair\n"
    press_enter_to_start()

end sub

sub print_instructions()

    print "Here is a revolver."
    print "Type 'f' to spin chamber and pull trigger."
    print "Type 'g' to give up, and play again."
    print !"Type 'q' to quit.\n"

end sub

function play() as boolean

    dim times as integer
    dim order as string

    do while TRUE ' game loop

        cls
        print_instructions()

        times = 0

        do while TRUE ' play loop

            input "> ", order
            if order = "f" then ' fire
                if 100 * rnd > 83 then
                    print "Bang! You're dead!"
                    print "Condolences will be sent to your relatives."
                    exit do
                else
                    times += 1
                    if times = 10 then
                        print "You win!"
                        print "Let someone else blow his brains out."
                        exit do
                    else
                        print "Click."
                    end if
                end if
            elseif order = "g" then ' give up
                print "Chicken!"
                exit do
            elseif order = "q" then ' quit
                return FALSE
            end if

        loop ' play

        press_enter_to_start()

    loop ' game

    return TRUE ' play again, do not quit

end function

cls
print_credits()
do while play()
loop
print "Bye!"

' vim: filetype=freebasic

Sine Wave

/'

Sine Wave

Original version in BASIC:
    Creative Computing (Morristown, New Jersey, USA), ca. 1980.

This version in FreeBASIC:
    Copyright (c) 2023, 2024, Marcos Cruz (programandala.net)
    SPDX-License-Identifier: Fair

Written in 2023-02, 2024-11.

Last modified 20250505T2350+0200.

'/

cls
print "Sine Wave"
print
print "Original version in BASIC:"
print tab(4);"Creative computing (Morristown, New Jersey, USA), ca. 1980."
print
print "This version in FreeBASIC:"
print tab(4);"Copyright (c) 2023, Marcos Cruz (programandala.net)"
print tab(4);"SPDX-License-Identifier: Fair"
print

print "Press any key to start the program."
sleep
do while inkey <> ""
loop

cls

dim word(0 to 1) as string
input "Enter the first word:  ",word(0)
input "Enter the second word: ",word(1)

cls

dim dot as integer = 0

for angle as single = 0 to 40 step .25
    print tab(int(26+25*sin(angle)));word(dot and 1)
    dot += 1
next angle

' vim: filetype=freebasic

Rilataj paĝoj

Basics off
Metaprojekto pri la projektoj «Basics of…».
Basics of 8th
Konverto de malnovaj BASIC-programoj al 8th por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Ada
Konverto de malnovaj BASIC-programoj al Ada por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Arturo
Konverto de malnovaj BASIC-programoj al Arturo por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of C#
Konverto de malnovaj BASIC-programoj al C# por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of C3
Konverto de malnovaj BASIC-programoj al C3 por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Chapel
Konverto de malnovaj BASIC-programoj al Chapel por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Clojure
Konverto de malnovaj BASIC-programoj al Clojure por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Crystal
Konverto de malnovaj BASIC-programoj al Crystal por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of D
Konverto de malnovaj BASIC-programoj al D por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Elixir
Konverto de malnovaj BASIC-programoj al Elixir por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of F#
Konverto de malnovaj BASIC-programoj al F# por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Factor
Konverto de malnovaj BASIC-programoj al Factor por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Gleam
Konverto de malnovaj BASIC-programoj al Gleam por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Go
Konverto de malnovaj BASIC-programoj al Go por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Hare
Konverto de malnovaj BASIC-programoj al Hare por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Haxe
Konverto de malnovaj BASIC-programoj al Haxe por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Icon
Konverto de malnovaj BASIC-programoj al Icon por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Io
Konverto de malnovaj BASIC-programoj al Io por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Janet
Konverto de malnovaj BASIC-programoj al Janet por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Julia
Konverto de malnovaj BASIC-programoj al Julia por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Kotlin
Konverto de malnovaj BASIC-programoj al Kotlin por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Lobster
Konverto de malnovaj BASIC-programoj al Lobster por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Lua
Konverto de malnovaj BASIC-programoj al Lua por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Nature
Konverto de malnovaj BASIC-programoj al Nature por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Neat
Konverto de malnovaj BASIC-programoj al Neat por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Neko
Konverto de malnovaj BASIC-programoj al Neko por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Nelua
Konverto de malnovaj BASIC-programoj al Nelua por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Nim
Konverto de malnovaj BASIC-programoj al Nim por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Nit
Konverto de malnovaj BASIC-programoj al Nit por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Oberon-07
Konverto de malnovaj BASIC-programoj al Oberon-07 por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of OCaml
Konverto de malnovaj BASIC-programoj al OCaml por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Odin
Konverto de malnovaj BASIC-programoj al Odin por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Pike
Konverto de malnovaj BASIC-programoj al Pike por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Pony
Konverto de malnovaj BASIC-programoj al Pony por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Python
Konverto de malnovaj BASIC-programoj al Python por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Racket
Konverto de malnovaj BASIC-programoj al Racket por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Raku
Konverto de malnovaj BASIC-programoj al Raku por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Retro
Konverto de malnovaj BASIC-programoj al Retro por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Rexx
Konverto de malnovaj BASIC-programoj al Rexx por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Ring
Konverto de malnovaj BASIC-programoj al Ring por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Rust
Konverto de malnovaj BASIC-programoj al Rust por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Scala
Konverto de malnovaj BASIC-programoj al Scala por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Scheme
Konverto de malnovaj BASIC-programoj al Scheme por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Styx
Konverto de malnovaj BASIC-programoj al Styx por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Swift
Konverto de malnovaj BASIC-programoj al Swift por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of V
Konverto de malnovaj BASIC-programoj al V por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Vala
Konverto de malnovaj BASIC-programoj al Vala por lerni la fundamentojn de ĉi-tiu lingvo.
Basics of Zig
Konverto de malnovaj BASIC-programoj al Zig por lerni la fundamentojn de ĉi-tiu lingvo.

Eksteraj rilataj ligiloj